Following on from last week’s blog post, ‘Individual Game: Prototype And Material Components’, my dog escape board game has developed, in regards to it’s mechanisms and finally has a name! The idea for my board game originated from true events, where my dog, Jimbo, escaped the house after seeing the cat next door. Therefore, the board game is called ‘Where’s Jimbo?!’.
After playtesting the game during the week l realised various issues during game play. When playing we were constantly moving the tiles around to fit in new ones. In class, a solution was provided by my tutor. The game will now be played using a 6×6 grid.
This will allow for a more structured game to be played. Using this strategy, however, created another issue. Some street tiles did not connect to the other tiles already on the board. To fix this, players are allowed to place a tile over the top of a tile already on the board. During this coming week, l will play-test these two changes, which will hopefully work during gameplay.
This week in class we discussed the concept of Abstraction. “Abstraction is a conceptual process, that is a series of mental activities, where rules are derived from literal signifiers” (Moore C 2018). Abstraction in my board game is evident via the tile placement mechanism. Chasing and finding a dog in real circumstances is quite difficult and complex. This is simplified by placing tiles on the board. Therefore, abstraction is all about complexity and simplicity. Reducing the complexity of gameplay will increase it’s fun and make for a more effective gameplay. By including the grid as a basis for a board, l believe the gameplay has become simpler and more structured, therefore altering the level of abstraction.
I have written a draft for the rules of the board game. Here is a link to the blog. These rules will most likely change within the next few weeks of play testing.
Moore C 2018, ‘Abstraction’, Prezi slides, BCM300, University of Wollongong, viewed 4 May 2018, < https://prezi.com/mtiaxxyxfydz/abstraction/ >