Over the last few months’ l have detailed the process of developing my board game ‘Where’s jimbo?!’. The process has been long, however, l have learnt valuable skills during this process. I was frightened at the idea of creating my very own board game. I thought the game l would come up with would be boring and unappealing to others. The development of mechanics was also a daunting task. However, at the beginning of this ‘Game Making’ subject, we were told to create a game with a theme that we were interested in. I followed this advice and knew l wanted to create a game based around dogs.
In a previous BCM subject for a digital artefact l created an Instagram account from the perspective of my dog Jimbo (@Jimbodontcare). This has been quite a success, therefore, l was inspired to incorporate him in this artefact as well.
The inspiration for both artefacts:
Reflection of Process
A critical element during this process was to playtest. My game’s mechanics changed multiple times, improving the gameplay each time. “Individual game: Play-testing”, details this. Originally the game was to be played via a board, then the tile mechanism was suggested as an effective tool for my game. There was an issue with the tile placement mechanism so l brought in a board to help with this issue. My game now uses a board and tile placement. Patience and trial are two main skills l have grasped from this process. Having an idea for how you want your game to be played and actually making a functional gameplay sequence takes time. Feedback from my tutor and other students in the class has improved my game considerably.
Goal for future
In the next few weeks’ l will continue to develop my game via playtesting. I will also look into potential artwork and marketing and distribution costs. I am proud of what l have accomplished throughout this subject. At least now l can say that l am a creator of a board game.
Jimbo the Moodle has escaped from home, after seeing Chester the cat. The Robson family soon realises that Jimbo has escaped and begins to search for their beloved dog. Players work individually, one taking on the role of the dog (Jimbo) and the others, the family members.
- Board (grid)
a) Move Card
b) Street Card
- Figures: Jimbo the Dog, Amy, Dan, Tim & Susan
AIM OF THE GAME:
There are two aims for the game:
- Jimbo’s Aim: Make it back to the ‘FAMILY START HERE’ tile, before getting caught by your family member.
- Family Aim: Land on the same tile as Jimbo, before he makes it back to the ‘START HERE’ square.
NOTE: The family members can choose to either work together or become the ultimate family member by finding the dog first.
- The game needs at least 2 players, and can have up to 5 players all together.
- Choose your figure:
- Jimbo (Dog)
- Susan (Mother)
- Dan (Father)
- Place the Dog on the ‘DOG START HERE’ tile at the top left corner. Then place the family members on the ‘FAMILY START HERE’ tile at the bottom right corner.
- Place the Move cards and Street Cards next to the board.
- Jimbo goes first. On the first turn you must pick up a street card. Place down the card on an empty tile, connecting to the ‘DOG START HERE’ tile.
- The youngest player out of the family members, goes next.
- Pick up a street card and connect it to the ‘FAMILY START HERE’ square, (not the dogs).
- Once each player has had one turn, you can choose either to pick up a street card (to build the street) or a movement card. After this is complete, only the dog can move their figure to another square.
- During a family members turn, you choose to either pick up a street card, movement card or move your figure. You can not pick up a street card and move your figure, like the dog can.
- You can decide to hold on to your movement card if you do not wish to play it during that current turn.
- If during a turn, you make a dead end, or the streets do not connect, you can place a street card over the top of an existing street card already on the board.
- If the dog lands on the ‘FAMILY START HERE’ tile before getting caught by a family member, they win.